Pro Motion is an image/animation editor for 256 colors bitmapped graphics design at pixel level. It was designed similar to the legendary Deluxe Paint / Amiga and it is ideal for doing game graphics (i.e. for Gameboy, PDAs, mobile phones), logos and icons.
An excerpt of Pro Motion features: - includes support functions for Gameboy tile graphics - enables you to draw level maps using automatic tile completion (a modification applied to a single tile is autom. copied to all equal tiles within the image) - tons of tools including color cycling, onion skinning, masking, symmetry paint, magic wand, tile painting for "infinite" textures-bitmaps and "standard" functions like line, curve, box, circle, fill (pattern, gradients) - can create horizontal animation strips stored in a bitmap file - lots of helpful animation functions like append, save as frames, create animation out of single images, transition effects (i.e. fading, dissolve), 3d-keyframer - multiple undo - flexible color palette management with gradients, color remapping/resampling, color reduction (including dithering), RGB channels can have different bit depths (i.e. 3-3-2 or 5-6-5 etc.); HSB/C-scale for selected color ranges - supports FLI(r), FLC(rw), PNG(rw), TGA(rw), IFF/LBM(rw), ANIM5(r), PCX(rw), BMP(rw), ANI(animated cursors up to 256 colors rw), ICO (up to 256 colors rw), AVI(rw), JPG(rw) - free plugins for GIF89a and WBMP ("WAP Bitmap") are available - almost all keyboard shortcuts can be freely defined.
This program can also be used to create light weight images/animations to be included with Macromedia Flash or GIF89a animations for the web.
Pro Motion 4.7 was released by cosmigo on Friday 10 September 2004. Its known requirements are : 32MB RAM, 30MB HDD.
Pro Motion will run on Windows 95, Windows 98, Windows Me, Windows 2000, Windows NT and Windows XP.